Farkel Club
Description
Join us for a Farkel Party!
Every Thursday, 6:30pm – 8:30pm
Count Fleet Card Room
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It’s an easy game to learn and we share lots of laughs!
So bring your quarters & nickels, and join us for a good time.
Here’s a quick review of the rules:
Farkel is played by two or more players, with each player in succession having a turn at throwing the dice. Each player’s turn results in a score, and the scores for each player accumulate to some winning total ( usually 10,000).
- At the beginning of each turn, the player throws all six six-sided dice.
- After each throw, one or more scoring dice must be set aside (see scoring below).
- The player may then either end their turn and bank the score accumulated so far, or continue to throw the remaining dice.
- If the player has scored all six dice, they have “hot dice” and may continue their turn with a new throw of all six dice, adding to the score they already accumulated.
- If none of the dice score in any given throw, the player has “Farkeled” and all points for that turn are lost.
- At the end of the player’s turn, the dice are handed to the next player in succession(usually clockwise rotation), and they have their own turn.
Once a player has achieved a winning point total, each player has one last turn to score enough points to surpass that high score.
Farkel Scoring
ONES = 100 POINTS
FIVES = 50 POINTS
Scoring Combinations:
3 ONES = 300
3 TWOS = 200
3 THREES = 300
3 FOURS = 400
3 FIVES = 500
3 SIXES = 600
4 OF ANY KIND = 1000
5 OF ANY KIND = 2000
6 OF ANY KIND = 3000
STRAIGHT 1-6 = 1500
THREE PAIRS = 1500
TWO TRIPLETS = 2500
Scoring Note:
Four-of-a Kind and a Pair = Three Pair = 1500
President Harold Heller |
Vice-President Patrick Helenhouse |
Secretary Joy Summers |
Treasurer Nancy HeaterWebpage Editor Sue McIntyre |
Contact us at: farkelclubsc@gmail.com